Thomas Schulze
Head of Project, Programming of Engine, Framework, Importer & Exporter
Stefan Schulze
Programming of Game Logic, Editor, Installer & Tools
Andre Koch
Level Design, Modelling
Matthias Gubisch
Programming Physics and Engine
Volker Burger
Quest Design
Jens Werstein
Quest Design
Wojtek Grabarczyk
Modelling, Texturing
Christian Schubert
Modelling, Texturing & Animation of Characters & Environment, Programming of Tools
Johannes Kollmer
Modelling, Texturing
Cyril Kajnar
Modelling, Texturing
Maik Hamann
Projektmanagement
Marlin Frickenschmidt
Game Design
Michael Riesner
Leveldesign, Modelling, Texturing & 2D-Graphics, Webdesign
Alexander Asmus
Modelling & Texturing Environment, Spy
Dennis Schuster
Music, Sounds, Promotionvideos ->desound.de
Tilman Blumhagen
Programming Input-System
Andreas Schüle
Programming Artificial Intelligence
Tom Micklich
Modelling & Texturing Environment
Stephan Hofmann
Programming Artificial Intelligence
Dirk Böhme
Modelling, Texturing & Animation of Characters
Mischa Schaub
Modelling & Texturing Environment